VX Armor: Difference between revisions

From TNU Project Wiki
Jump to navigationJump to search
tnu>RisaXSeph
mNo edit summary
m (8 revisions imported)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
VX or its variant VC armor is a implant developed by Lonhorn Corporation and Arvonus Corporation's Weapons Division. The armor provides protection from laser weapons, provides live sustaining services to the user should they be injured, monitors their vitals, provides assistance with aiming via a HUD and monitors the users body for foreign bodies. It can keep the user in limited stasis via its internally contained nano-probes which would be deployed in an emergency to either repair or halt certain bodily functions to preserve the users life. As it is a computer it also allows access to comm links mentally, computer databases and interface with certain technologies designed to support integration. It also creates a self contained atmosphere when in a vacuum around the users body allowing them to travel in space for limited duration (It cannot create oxygen; so it would be limited unless the user had an O2 Tank). The system as a computer can also be hacked though as it is an enclosed network this usually rarely happens; if it is hacked or if the user needs to remove it there is a tool to do so. The VX armor looks like a small chip less than a milometer in size and is placed by the users ear. Upon placement the implant's legs go inside the users ear and through the ear canal into the brain after passing through the other parts of the ear and using its nanoprobes to repair going in. As such it cannot be seen. To remove it a small auto-injector-like device is included one uses it next to their ear as well; the device signals to the nanoprobes to engage a special set of commands which cause them to immediately eject the device out the ear. Because of the forceful nature of its removal medical care would be required following this. Such is stated on the emergency removal kit "Warning: Emergency use only. Seek immediate medical care upon use.". Delta Force agents are issued VX armor; other versions of the armor with less features are provided to other government personnel and for civilian use.
VX or its variant VC armor is a implant developed by Lonhorn Corporation and Arvonus Corporation's Weapons Division. The implant provides  a myriad of function for such a small device. 
[[Category:Technology]]
 
 
 
The VX armor looks like a small chip less than a millimeter cubed in size and is placed by the users ear. Upon placement the implant's legs enter the users ear through the ear canal into the brain and uses nanoprobes to repair the entrance. As such it cannot be seen.  A small auto-injector-like device is included for extraction if needed. Ejection of the device via special commands is forceful and removal would be require medical care  following this. Such is stated on the emergency removal kit "Warning: Emergency use only. Seek immediate medical care upon use.". Delta Force agents are issued VX armor; other versions of the armor with less features are provided to other government personnel and for civilian use.
 
 
 
Protective support:
 
-Laser and phaser weapons have greatly reduce effectiveness rendering them nearly useless
 
 
 
Medical support:
 
- Constant monitor of user vital functions
 
- Limited control of the bodily functions to boost self healing via nanobots
 
-Monitors users for invasion by foreign bodies
 
-Emergency stasis mode for critical injuries
 
-Limited protection in vacuum environments ( it cannot create oxygen )
 
 
 
Tactical support:
 
-HUD (heads up display) for weapons. Ammo capacity, range finding, aiming assist
 
- Assistive optical sensors  for night vision, UV, and infrared bands
 
- Assists user in management of inventory by transporting items into a pocket-space where the user can recover the items for later use.
 
Computer support:
 
 -Commlink function
 
-Networking capability
 
-Limited tricorder functions
 
== Technical Details ==
The VX Armor system is designed to work as a dampening field. This is being used as a reference point. The shield can only take so much damage before it becomes useless. Also it only provides protection against energy weapons. When rolling a defensive roll if the shield is not depleted it adds to a defenders roll. It adds a static 5 to any defense rolls related to energy weapons. Its life saving functions if activated in time halt bleeding damage in unconscious/dying characters. Its nanomachines can halt disease or certain status effects if the system has seen them before. This would require above a 15 on a saving throw for the system to identify the disease or illness and activate protective measures. During these effects the character has limited movement speed if still conscious. It is HIGHLY advised characters use physical armor along with VX for maximum protection. Also note that VX is hackable; there is a disadvantage to having a computer and tricorder in your head that can heal you and add AC to energy weapons.[[Category:Technology]]
[[Category:Sessions]]
[[Category:Sessions]]

Latest revision as of 07:30, 17 December 2021

VX or its variant VC armor is a implant developed by Lonhorn Corporation and Arvonus Corporation's Weapons Division. The implant provides  a myriad of function for such a small device. 


The VX armor looks like a small chip less than a millimeter cubed in size and is placed by the users ear. Upon placement the implant's legs enter the users ear through the ear canal into the brain and uses nanoprobes to repair the entrance. As such it cannot be seen.  A small auto-injector-like device is included for extraction if needed. Ejection of the device via special commands is forceful and removal would be require medical care  following this. Such is stated on the emergency removal kit "Warning: Emergency use only. Seek immediate medical care upon use.". Delta Force agents are issued VX armor; other versions of the armor with less features are provided to other government personnel and for civilian use.


Protective support:

-Laser and phaser weapons have greatly reduce effectiveness rendering them nearly useless


Medical support:

- Constant monitor of user vital functions

- Limited control of the bodily functions to boost self healing via nanobots

-Monitors users for invasion by foreign bodies

-Emergency stasis mode for critical injuries

-Limited protection in vacuum environments ( it cannot create oxygen )


Tactical support:

-HUD (heads up display) for weapons. Ammo capacity, range finding, aiming assist

- Assistive optical sensors  for night vision, UV, and infrared bands

- Assists user in management of inventory by transporting items into a pocket-space where the user can recover the items for later use.

Computer support:

 -Commlink function

-Networking capability

-Limited tricorder functions

Technical Details

The VX Armor system is designed to work as a dampening field. This is being used as a reference point. The shield can only take so much damage before it becomes useless. Also it only provides protection against energy weapons. When rolling a defensive roll if the shield is not depleted it adds to a defenders roll. It adds a static 5 to any defense rolls related to energy weapons. Its life saving functions if activated in time halt bleeding damage in unconscious/dying characters. Its nanomachines can halt disease or certain status effects if the system has seen them before. This would require above a 15 on a saving throw for the system to identify the disease or illness and activate protective measures. During these effects the character has limited movement speed if still conscious. It is HIGHLY advised characters use physical armor along with VX for maximum protection. Also note that VX is hackable; there is a disadvantage to having a computer and tricorder in your head that can heal you and add AC to energy weapons.